Living in Oblivion:
When we first started our short film research, we looked
into a short film called ‘Living in
Oblivion’ which was released in 1955 and was directed by ‘Tom Dicillo’. The film was very popular
and branded as being ‘the ultimate
tribute to independent film makers’. This film is about a group of cast and
crew members who are having a bad day on set and nothing seems to be going the
way it’s planned. This however, turns out to be a dream of the director. The
reason we were given this short film to watch is so we get an idea of what it’s
like being a director and the different roles there are within the film industry.
It helped us to choose which roles we would do within the group and also help
us to realise that it isn’t going to be an easy task and we need to co-operate.
Cinematography:
I was given the role of director therefore I wanted to make
sure that I knew about the different camera angles that we could incorporate
within the short film. This means that I will have a better understanding as a
director and I will be more knowledgeable about to improve my short film in
order to make it more interesting for people to watch.
The shots that we can include within our short film are
listed below with a definition of what they are:
Close Up: Head and shoulders are within the frame.
This is because the director wants to focus the audience’s attention on the
facial expression of the character.
Extreme Close Up: This is when small details are given the
most attention. This can either be done for artistic effect or to highlight an important
aspect that they director wants the audience to notice.
Long Shot: This shows the whole character from top to
toe. This helps us to identify the characters body language along with see what
clothes and prop they may be wearing.
Point of View Shot: This shot is used to see what the character
is looking at. This helps the audience get into the scene and makes them feel a
part of what the character is going through.
Mid Shot: This is from the waist upwards. This shot
is usually used to the audience will focus on what the characters are saying
rather than what they are doing or what is going on behind them.
Over the Shoulder
Shot: This shot is where we are
looking over one characters shoulder at the subject. This is usually to focus
the audience’s attention on the subject and their reaction to what is going to
happen next.
Two Shot: This is a shot of two people which is used
to show the relationship they have with each other. For example: if they are
close together they are friends with each other of they are far away from each other
there is hostility between the characters.
Another important aspect we need to consider is camera movement.
This is because cameras are very rarely motionless therefore camera movement is
used to create impact. Some of the types of camera movements are as followed:
Steadi-cam: This is where the camera is at a standstill
and is mounted onto a harness so the movement is smooth.
Handheld: This where the camera shot is a bit shaky
due to the camera being held without support. This is usually used to show
panic and build tension.
Pan: This is where the camera moves horizontally
across the room or location.
Zoom: This is where the camera is in a fixed
position and the lenses moves either closer or further away from the character.
This is usually used to show the sudden facial expressions of characters.
Tracking: This is where the camera is placed
alongside the movement within the scene in order to ‘track’ or portray
movement.
Tilt: A movement in which scans a subject or location vertically.
GRANITE:
Within this section I will analyse the GRANITE structure on order to analysis films effectively.
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